World Electronic Sports Games competition rules

TOURNAMENT REGISTRATION

 

1. There is no upper limit for the number of registration. The actual number of participants are counted and reviewed between the initial time and registration deadline.

         

2. Participants with citizenship (passport holder) or permanent residency (with official documents issued by the Immigration) can join the correspondent tournament and represent the country/region.   

 

3. Participants must be responsible for their summitted information. Participants who submitted inaccurate and unreal information are subjected to penalties or disqualifications based on specific circumstances.

 

4. Personal information which once participants verified and submitted would not be allowed to modify.

 

5. Before the game start, participants must be prepared and followed referees' instructions.

 

6. WESG may request players to provide more profiles information during any stage of the tournament. Players need to fulfill the tournament organizers request.

 

7. WESG reserves the right to make changes to the rules in advance and reserves the final interpretation right to the rules.
 

General Regulation

 

1. Players can compete in only one qualifier. Players participated in more than one qualifier are subjected to penalties or disqualifications based on specific circumstances.

 

2. Players can personalize their own ID in the application. Team name is required in a team game title. Special symbols, regions, drugs, racial discrimination or insulting wordings are not allowed in ID naming.

 

3. Players participating WESG needs to provide accurate and detailed personal information.

 

4. Players need to carry valid ID (correspondent to registration information) during offline event. If players can not follow the clause 3 and 4, they are subjected to penalties or disqualifications based on specific circumstances.

 

5. Players must cooperate with interviews, video shooting and other activities requested by WESG during any stage of the tournament.

 

6. WESG will announce event schedule before competition starts. Players and team managers shall arrange the trip and schedule in order to show up on time.

 

7. During offline events, players can bring their own mouse, keyboard, earphone, and other equipment. Players should bring the corresponding driver software and finish the installation under the supervision of referees. WESG is not promised to help players to install their own devices.

 

8. Players have to look after their gaming equipment. If player's gaming equipment are malfunctioning during the game, players have to use the provided gaming equipment.

 

9. WESG is not responsible for the disorders due to self-brought devices.

 

10. Players are not allowed to use their own communication equipment (including cellphone, radio, etc.) in matching area. The use of non-communication equipment need to be confirmed by the referee, or might result in warning or loss by forfeit.

 

11. they must have the consent from a referee. Using other software (including plug-ins in any forms like MAPHACK) during a match without the consent of a referee or client side modification will be considered cheating.

 

12. In the circumstance that player wins a game through a BUG, if it is unintended then a severe warning will be given and the game will be replayed. If player is found making use of the BUGs on purpose then it will be seen as cheating.

 

13. Players must respect other participants during the whole event. Violated athletes (including but not limited to verbal abuse, sending insulting message in game, etc.) are subjected to penalties or disqualifications based on specific circumstances.

 

14. Participants must not interfere players in games. Violated players are subjected to penalties or disqualifications based on specific circumstances.

 

15. During the offline events, if the games cannot be preceded normally due to the malfunction of official devices, players should inform referees immediately, and follow the solutions offered by referees.

 

16. Players need to report and confirm score after the game to the referee on duty.

 

17. Players should treat each game seriously. Players with passive behaviors in games are subjected to loss by forfeit, disqualification but keep the score, disqualification and cancel the score based on specific circumstances.

 

18. Impersonating an athlete, match fixing, cheating and any other action compromising the integrity of the game will result in all points gained nullified and disqualification from the tournament. Violated athletes are subjected to check in the future events.

 

19. Players need to dress uniform provided by WESG during the offline event. WESG allows players wearing uniform with Logo and sponsors labels. But prohibited any inappropriate label or picture.

 

20. Winners need to attend opening ceremony, prize giving ceremony, and other related activities including but not limited to interview, video shooting, exhibition game, and offline activities. Violated athletes might be cancelled the place.

 

21. Athletes trying to make malicious use of the rules, infecting competition equity, or not complying with the committee decisions will be disqualified and subjected to check in the following events.

 

22. Board of arbitration can adjust penalties based on circumstances. Most serious consequences includes disqualification from the tournament and ban indefinitely.

 

23. Players and teams having dissents with the match can appeal to the board of referee or board of arbitration. Please check the “Appealing Procedure” for additional detail information.

 

24. WESG has rights to use player's portrait in noncommercial production.

 

25. Participants with offending admins and organizers of the tournaments are subjected to penalties or disqualifications based on specific circumstances.

 

26. WESG reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules.

Team Game Regulation

 

1. Team numbers should be between 5-8.

All team members must have the same nationality.

As for those has dual or multiple nationalities, he/she must represent only one country or region.

 

2. Every team needs to have a captain. Captain is not allowed to change during the tournament. Team captain can be players or team leader. Captain is the only authorized person to communicate with WESG committee.

 

3. Team Captain is responsible to check the WESG event schedule in time to prepare the future WESG matches.

 

4. Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Team manager need to arrange the schedule in order to avoid any lateness.

 

5. Before match starts, team manager needs to report and confirm the current roster to the referee on duty.

 

6. Team Managers needs supervise team members' preparation before the match

 

7. Before match starts, team manager needs to check and make sure players ID and personal information are identical to the submitted information. 

 

8. Team member needs to report the sites on time, otherwise would be considered abandon the match (Please check each region's schedule) 

 

9. After match starts, Team are not allowed changing any players unless force majeure clause.

 

10. Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences.

 

a)  Team which involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.

 

b)  Team who involve impersonating a player will result in all gained nullified and disqualification from the tournament.

 

c)  Players who involve cheating impersonating will result in all gained nullified and disqualification from the tournament. Violated player is subjected to check in the future WESG events and may received additional penalties. 

 

d)  WESG committee has the rights to change any penalties.

 

11. After game starts, players (excepted team captain) are not allowed to chat on the public channel. If teams need to pause the game, they have to make a request on the public channel. The referee on duty will pause the game. If teams or individuals fail to follow the pause rules, Referee will warn them first time and may charged a loss second time.

 

12. Team managers need to help players control their emotion and encouraged them finish ongoing match when conflicts occurred. Referee on duty will help solve the conflict as soon as possible.

 

13. Player who refuses to play when conflicts occurred would be considered abandon the game. Players who refuse to play the game would also lose the rights to appeal.

 

14. After matches, team managers have rights to keep game videos. Team needs to get approval from WESG before using those videos for commercial purposes. 

 

15. All teams have the responsibility to complete required matches.

 

16. WESG reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules.

Individual Game Regulation

 

1.  Players need to cooperate with interviews, reporting, video shootings and other WESG related activities.

 

2.  Player has the responsibility to check the schedule weekly in order to prepare the future matches. WESG staff will notify any major schedule change.

 

3.After received the Schedule one week ahead, Team captain needs to make sure that team members be on time.

 

4.  Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Players need to arrange the schedule in order to avoid any lateness.

 

5.  Match only allows playing in the authorized server or platform. Players need to adapt the WESG Internet settings. 

 

6.  Before match starts, players needs to check their IDs and personal information are identical to the submitted information

 

7.  Players needs to report to the sites on time, otherwise would be considered abandon the match (Please check each region’s schedule) 

 

8.  15 minutes before the game would be p1-testing time. If team member does not report on time, it would be consider team or individual give up p1 privilege (substitution can replace absent player)

 

9.  Player does not show up on time would be considered abandon the match. Unreported player would face penalties according to “General Regulations”, rule 7 and rule 8.

 

10. After game starts, any unexpected disconnection and force majeure result in match could not continue, both sides players need to coordinate with each other and seek for agreements. Unwilling to cooperate players will be considered abandon the match. If both sides cannot play the game regularly, the game will be postponed.

 

11. Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences.

a)  Players impersonating other players who compete at the WESG as well will result in all gain nullified and disqualification from the tournament.

b)  Non-competing players who involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.

c)  Impersonated players will face all gained nullified and disqualifation from the tournament.

d)  WESG committee has the rights to change any penalties based on General Regulation rule 29.

 

12. After game starts, If teams need to pause the game, they have to make a request on the public channel. The referee on duty will pause the game. If teams or individuals fail to follow the pause rules, Referee will warn them first time and may charged a loss second time.

 

13. If any conflicts occurred during the game players need to control their emotion and tried to finish their on going match. Referee on duty will help solve the conflict after the game.

 

14. If each side is not able to come to an agreement about disconnection, both sides’ managers need to comfort players emotion and encourage players finish ongoing match. The referee will give explanations to both sides at the end of the day. Referee may request additional matches at the end of the day. If one side is not satisfying the Referees’ decision, it can appeal to the committee in 24 hours.

 

15. Player who refuses to play when conflicts occurred would be considered abandon the game. Players who refuse to play the game would also lose the rights to appeal.

 

16. After matches, Team managers have rights to keep game videos. Games videos are not allowed to publish in any Commercial purposes. Please check the General regulations rule 30 for additional detailed information.

 

17. All teams have the responsibility to complete required matches.

 

18. Please check “GENERAL Regulations” for unmentioned clauses

 

19. Please check “Game Rule” for each game detail rule. 

 

20. Any team or individual with evidence can start the appeal process to report the listing behaviors above. Committee will vote and deal with the reported situation according to the appeal process.

 

21. The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules

Appealing Procedure

 

1.  Players and staffs having dissents with the match can appeal to the board of referee or board of arbitration

 

2.  Appeals can be about unjust treatments, misjudging, forgiving penalties, etc. Appeal process includes appeal in game and appeal after game.

 

3.  Appeal in game is mainly for unjust treatments from the referees. The appeals should be settled as soon as possible if not interfering the match. Players can appeal after game if the appeals cannot be settled in game.

 

4.  Appeal after game is mainly for the disputes in game results, misjudging and forgiving penalties. The term of validity for the appeal is 30 minutes; the appeals beyond 30 minutes are not accepted.

 

5.  During the appeal process, player cannot pause the game without the permission from referees. If needing pause, players have to receive Staffs' consent. Players pause without staffs' consent may receive penalties and other serious consequences. 

 

6.  Player raising appeals should collect evidence (e.g. video, photo, screenshot, chat history), send them to the board of arbitration in 30 minutes by Committee email: wesg@alisports.com, and wait for the arbitration results.

 

7.  Players need to fill out required information. Board of arbitration will deal with the appeal as soon as possible, during which athletes should offer assistance.

 

8.  Board of arbitration will analyze the case with the evidence and vote for the final decision. The decision needs to be passed by at least 2/3 of the members to be effective. The decision from board of arbitration shall be final.

 

9.  The relevant parties will receive penalties according to the appeal results and rules.

 

10. Team or individual cannot appeal for the same issue for more than one time.

 

11. The appealing results will be published through official website or other media, and the relevant parties will be informed through phone or email.

 

12.The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules.

Game Title:PES2018


1.    Platform: PlayStation 4
2.    Format: BO1 in Pre-Selection; BO3 in Semi-Final & Final 
3.    Football Teams:
Opposing players cannot choose the same football team in a single game. In the event where the same team is chosen, such event shall be solved through a coin toss by a referee. 
Players must choose from following team lists:

FC BARCELONA
LIVERPOOL FC
ARSENAL FC
FC SCHALKE 04 
INTER
AC MILAN
SC CORINTHIANS PAULISTA
CA RIVER PLATE
COLO COLO

4.    In-game Match Settings: 
The following settings must be selected from the General settings menu on the Match Menu screen for all games within events. 

General Settings
Match Level: Super Star
Match Time: 10 Minutes (5 Minutes for play-off matches)
No. of Substitutions: 3
Player Emotions: OFF
Condition: Home Yellow Arrow
Condition: Away Yellow Arrow
Injuries: OFF
Ball Type: TRIPLETTA

Stadium Settings
Stadium: Use team home
Time:    Night
Season: Summer
Weather: Fine
Length of Grass: Normal
Pitch Conditions: Normal

Camera Settings
Camera Type:    Dynamic Wide
Zoom:    2
Height: 2

Sound Settings
    OFF (only MC, play by play)
Match Screen Settings
Radar Appearance: Bottom
Player Name Plate: ON
Colour of Radar Dots (Home): Default
Colour of Radar Dots (Away): Default
Power Gauge: ON
Cursor Display: ON
Stamina Gauge: OFF
Time/Score: ON
Display opponent player name: OFF
Set Piece Guides: ON

Game Speed Settings
Game Speed    0

5.    Other Rules
a)    Players can only use the official controller provided by the organizer or bring their own official controller. Do not use handles with extra features that affect the fairness of the match;
b)    Players must participate the match on time. In the case that the player fails to show up at the match time, the opponent will win with a score of 3:0. Online contestants must contact the referee 15 minutes in advance to inform them of their readiness. Offline contestants should arrive at the venue 30 minutes in advance to debug the equipment and inform referee of their readiness; 
c)    Players have 5 minutes to debug the equipment, test the network status, and edit the lineup in Game Plan. If you have any questions, please contact the duty referee. If timed out, the duty referee has the right to make a judgement according to the situation.
d)    Prohibition of Wasting Time: Negative delaying the game, such as the goalkeeper’s hand control, passing ball in the backcourt, etc., may not exceed five minutes in 1 game. If the above behavior occurs once in the game, the player will be warned. If twice, the player will be punished as lose.
e)    In the case that the player wants to pause the game at live-ball status due to force majeure (controller failure), the player should ask the referee for permission to pause the game.
f)    In the case of a draw, Extra Time and Penalties of the match will be played to determine the winner.  
g)    The 2 players who finish the game need to keep the final score interface and report the score to the referee after the end of a game. The opposing players need to sign to confirm the match result. In the case that any player has disputes about the result, he should inform the duty referee and the referee will judge the result according to the situation. Players must obey the final judgment of the referee. The result of the match is not valid without the confirmation of the referee.
h)    In the case that the interruption of the game is due to external irresistible factors (equipment failure), the game needs to be continued at the interruption time point.
i)    In the case that the game is interrupted, opposing players can negotiate whether to continue the game from the interruption time point or use the current score as the result of the match.
j)    - Players can pause the game to adjust the team lineup or replace the injured player. (See “Rules for Pause”)
6.    Rules for Pause
a)    Each player can pause 3 times in all in each single game. The pause must be used for Game Plan;
b)    Players can pause the game only at dead-ball status; 
c)    In summary, players can pause the game to make changes in Game Plan.
 

Game Title: Defense Of The Anciant

 

Match Mode

 

Match Mode: 5 vs 5 Captain’s Mode

 

Win/Loss Condition: Types GG in public chat channel or destroys enemy’s Antient.

 

Match Rules

 

BO1 side selection and B/P

  a). Deciding “Home Team” and “Away Team” by coin tossing or other method based on same principle.

  b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”

  c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.

 

BO3 side selection and B/P

  a). Deciding “Home Team” and “Away Team” by coin tossing or other method with the same nature.

  b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”

  c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.

  d). Away Team can choose either “First Ban First Pick” or “Team Side Selection”

  e). If match goes to Game 3, premier choosing right will be decided by another coin tossing or other method with the same nature.

 

 

Pause limits for online qualifiers - 15 minutes on all pauses for 1 team in each map

 

Game Detailed Rules

  a). Shared operation is allowed

  b). Killing teammates is allowed

  c). No items limitation

  d). No Back-Door limitation

 

Disconnection/ Hardware Malfunction

  a). After game officially start, if player who is not responsible for B/P disconnects in Ban/Pick phase, disconnected player should reconnect immediately and BP continues.

  b). If player who is responsible for B/P disconnects or all players disconnects and causes BP phase interrupt, then re-start the game and re-start BP phase. However, BP orders and Hero selection cannot be changed before disconnection.

  c). After game officially starts, if player disconnects or other accident happens, each team has two opportunities to call pauses and wait for disconnected player reconnects. However, players are required to type “P” in public chat channel before pausing the game and inform referees about pausing reasons.

  d). During the game, if game interrupts due to hardware provided by officials, player should inform referees to pause the game and referees will verdict according to specific situation.

Game Title: Counter-Strike:Global Offensive

  • Match Mode:

Game Mode - Competitive Mode;

Number of Players - 5 vs 5 team game;

Start Money - $800;

Win/Loss Condition - The team who takes 16 points first wins the game.

 

Competition Rules:

BO1 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team bans the third map.

d). The away team bans the forth map.

e). The home team bans the fifth map.

f). The away team bans the sixth map.

g). The last map is the match map.

 

BO3 Map Selection Method 1: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team bans the third map.

d). The away team bans the forth map.

e). The home team picks the first match map.

f). The away team picks the second match map.

g). The home team picks the third match map.

 

BO3 Map Selection Method 2: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team picks the first match map.

d). The away team picks the second match map.

e). The home team bans the third map.

f). The away team bans the forth map.

g). The last map is the third match map.

 

Match Map: (Take lasest official map as standard if there are any changes)

a). De_inferno;

b). De_train;

c). De_mirage;

d). De_nuke;

e). De_cache;

f). De_dust2;

g). De_overpass

 

Side Selection: A knife round will be played prior to the match start to determinate on which side a team has to start the match, the winner can pick his side.

 

Server Setting:

a). mp_startmoney 800

b). mp_roundtime 1.92

c). mp_freezetime 15

d). mp_maxrounds 30

e). mp_c4timer 40

 

Overtime Server Setting:

a) .mp_maxrounds 6

b) .mp_startmoney 10,000

 

Grenade Usage Rules

a). “Molotov” is allowed to use.

b). “Incendiary Grenade” is allowed to use.

c). Each team is allowed to buy up to 4 grenades in every round.

d.) Maximum of 2 Flash Bangs are allowed to buy in the total of 4 grenades.

e). Maximum of 1 Smoke Grenade is allowed to buy in the total of 4 grenades.

f). Usage of more than 1 Smoke Grenade is illegal for each team in one round. (picked-up Smoke Grenade is exceptional)

 

Console Command

a). cl_bobcycle 0.98Standard

b). weapon_debug_spread_show forbidden(Has to be 0

c). net_graph forbidden(Has to be 0)(net_graph 1 is allowed during online qualifiers)

d). weapon_recoil_model forbidden

e). mat_hdr_level forbidden

 

All the adjustment and setting should follow the principles of fair play. There will be strict punishment if referees or committee found players behave unfairly. Only the following changes are allowed:

a). Brightness Control

b). Digital Vibrance Control

c). Contrast Control

d). GAMMA Comtrol

e). 3D Setting (Anti- Aliasing, Vertical Sync)

f.) Game Graphic Scale

g.) Sound Control

h). Mouse Control

i). Keyboard Control

j). Headphone Control

 

Time-outs

Each team is allowed to call two time-outs in one game, one in the first half and another in the second half, 30 seconds for each time-out, time-out is not allowed in overtime. The captain is allowed to call time-out in game, time-out starts while current round ends and timing starts at the same time. Meanwhile, there are 3-minute rest after changeovers or before first round of overtime. There are 2-minute rest for half-time break in overtime.

For online qualifiers, teams will have 4 timeouts for 1 min on 1 map.

 

Prohibited Rules

Any types of script are not allowed (Jump Throw script included) except script for purchasing props.

a). Any types of Bug against fair play.

b). Silent C4.

c). Irremovable C4, C4 that needed to remove by multi-players is not included.

d). Noclip command is prohibited. Crossing the wall or floor, walking in the roof and walking in the sky are prohibited.

e). Man-wall is allowed. Using man-wall to cause map’s texture, walls, ceilings or floors become transparent or penetrance are prohibited.

f). Accelerating or ascending by shooting teammates are prohibited.

g). Any character skins except CS: GO official skins are not prohibited.

 

Note: For violations mentioned above, 3 additional points to opponent for first-time violation. i.e. the score between team A and B is 16:14, team B will be the winner if team A violates the rules mentioned above. If the score between team and B is at 16:13, team A and B will have an overtime if team A violates the rules mentioned above. If the score between team and B is at 16:12, team A will still be the winner if team A violates the rules mentioned above. However, two violations in one game will directly lose the game.

 

Video Webcam and phone

During online qualifiers, all womens are required to write video from webcam or phone, to prove that the women is playing. video recording should be stored within 48 hours and be given to the admin on first request. In cases where the video is missing the team gets those defeats.

The publication of conversations or the recording of the conversation of the voice programs of admins without their permission is STRICTLY forbidden, the punishment of ban on this and next seasons of WESG

 

Game Title:StarCraft II

 

Match Mode

 

Game Version: StarCraft II – Legacy of the Void Latest Pitch

 

Win/Loss Condition: Types GG in public chat channel or destroys enemy’s all units.

 

Match Rules
 
BO1 Map Selection Method:

  a). Determined by referee draws or both sides ban three maps, last map is the match map.
 
BO3 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team bans two maps.
  b). The away team bans two maps.
  c). The home team choose the first match map.
  d). The away team choose the second match map.
  e). The last map is the third match map.
 
BO5 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team bans the first map.
  b). The away team bans the second map.
  c). The home team choose the first match map.
  d). The away team choose the second match map.
  e). The home team choose the third match map.
  f). The away team choose the forth match map.
  g). The last map is the fifth match map.
 
BO7 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team choose the first map.
  b). The away team choose the second map.
  c). The home team choose the third match map.
  d). The away team choose the fourth match map.
  e). The home team choose the fifth match map.
  f). The away team choose the sixth match map.
  g). The last map is the seventh match map.


Match Map:
1.    Acid Plant LE
2.    Blueshift LE
3.    Cerulean Fall LE
4.    Dreamcatcher LE
5.    Fracture LE
6.    Lost and Found LE
7.    Para Site LE
Note: If map changes due to Blizzard Seasonal Update, the map subjects to notice in Blizzard official website.

 

Judgement of Abstention 

  a). Players are not able to sign-up to referees will be considered as abstention.

  b). Players are required to select the same race as in registration information and inform referees before match starts. Players are not allowed to change race in countdown phase. Otherwise, it be considered as abstention.

 

Judgement of Disconnection

  a). If player disconnects on purpose or causes disconnection by abnormal means without referee’s agreement, it will be considered as violation and lose the match once it is confirmed.

  b). If unintentional disconnection happens due to computer, Internet etc. Both Players should keep the latest screenshots and videos as judging evidence.

  c). Restart the game from interrupted time by replay tool (Referee reserves the right to restart the game 3-5 seconds in advance as buffering time)

 

Judgement of Tie Game

   While Both sides have no sufficient strength to destroy the opponent

a). Game time is less than 20 minutes, restart the game

b). Game time is more than 20 minutes, the server will count points once listed situation is happened. The Player who has 20 percent more point than the opponent wins the game.

There is no recourses left in the map or both sides are not able to collect resources.

Both sides have no sufficient strength to destroy the opponent.

 

Pausing

  In special circumstances, both sides have the right to apply 2 emergencies pausing, but explaining pausing reasons is needed. In other circumstances, players are required to tell in public chat channel or raise hands to call a pause. Under referee’s permission, referee will execute related operations. The Pausing time cannot be more than 3 minutes, any pausing without permit will receive punishment such as warming.

Game Title:HearthStone

 

Match Mode

 

Game Mode: Standard Mode

 

Win/Loss Condition: Blood volume turns to zero or surrendered.

 

Match version is the latest pitch, all of cards are allowed to use.

 

Match Rules

 

Conquest Mode Introduction

  a). Conquest 2: Must to use two different decks defeating the opponent to win the game.

  b). Conquest 3: Must to use three different decks defeating the opponent to win the game.

  c). Any deck that is victorious can no longer be used. Another deck must be chosen.

  d). Any deck that is defeated may be played again, or another deck may be used.

  e). Players will be told about possible class the opponent will use. However, this choice is hidden to their opponent before both sides finish deck selection.

 

Deck Check

  a). The Organization Committee can determine if deck lists need to be turned in according to match phase. In the case deck lists need to be turned in, players need to provide and confirm deck lists before each qualificaitons. Players should confirm it before each qualifiers

  b). Once deck lists turn in, they are locked and not allowed to change without Organization Committee's permit.

 

Pitch and Bug

  a). Match Version update: Latest Game Pitch has been taken for the match, players are allowed to use new heroes and cards.

  b). Game bug: Bug in latest pitch is not allowed to use, the official has the right to prohibit heroes or cards that will cause bug.

 

Tie Game

  If both sides die together while last class for both sides have not been used, both sides share triumph. If one of any sides is using last class, then the game re-starts and both sides are not allowed to change class.

 

Disconnection

  a). If a player is able to kill the opponent, then this player wins.

  b). If a player has an obvious advantage but cannot kill the opponent in one round, the referee has the right to judge this player wins.

  c). In other situations, the game needs to be re-started.

Game Title: Vainglory

Equipment
Players must provide their own devices for the tournament. Backup devices will be provided at live events in the case of a hardware failure, but Players will be forced to use whatever backup device is available, regardless of whether it is the preferred device type of the Player. 
Device Requirements
Players are responsible for keeping their devices charged, connected to the Internet, and in a stable and operable state throughout the Tournament. Devices must be controlled via touch / stylus input only; additional peripherals such as keyboards, mice, or controllers, such as Samsung DeX or Google Chromebook, are not allowed. All Players must natively run Vainglory on their devices (no emulation). 
Version Requirements
All matches will be played on the Live servers unless otherwise noted by Tournament Organizers.
If a Championship Event takes place two weeks or less after a new update is released, the tournament will be played on the previously stable patch. 


Match Disruptions 
Disconnects
All Players are required to ensure a stable Internet connection and device when competing in online tournaments.
For spectated / broadcast games, tournament Organizers will make best faith efforts to identify if a Player has clearly disconnected from the game or is non-responsive. If a pause is issued due to a disconnect, all Players should remain at their devices prepared to play during a pause. No warning or short warning will be given once a game is about to be unpaused. As soon as a game is unpaused, Players should continue playing. If it appears the issue has not been resolved, the Tournament organizer may choose to institute a second pause or let the match continue. If a Player is unable to resolve the issue after a pause, the Teams may be required to continue the game at the Tournament Organizer’s discretion.
A match will not typically be restarted due to a disconnection unless all Players from both Teams agree to do so. The Tournament Organizer can also declare a restart at its sole discretion. 


Selection Timeout
In the event of an intentional draft dodge, selection timeout, or other draft disruption, the Player / Team that did not select must immediately declare a hero choice. If the Tournament Organizer determines the incident indicates unsportsmanlike conduct (such as employing a stalling tactic), they may enforce ban restrictions or hero selection limitations at their sole discretion. In such an instance, the Tournament Organizer may: 
●    Allow the stalling Team’s opponent to make the late selection on the other Team’s behalf 
●    Make a selection on the stalling Team’s behalf
●    Reduce or otherwise limit the hero selection options of the unsportsmanlike Team
●    Reduce the draft time available to the unsportsmanlike Team in a future match in the Tournament
●    Declare the match forfeit 

Pause Requests - Live Events
At live events, Players may request a pause from the referee by raising their hand if that Player is experiencing any technical issue affecting gameplay. Pauses will not be granted when: 
●  A fight is happening at that moment defined by a Player inflicting damage or a status effect on a member of the opposing Team. 
●  A Team is in the process of taking a map objective.
●  Any other game changing / key situation.
The referee will grant the pause when they see fit, and a delay before a pause will not be considered valid grounds for a replay/restart of the match. 
During a pause, Players must remain seated and in the Vainglory application, and may communicate with other Players in the match using equipment provided by Tournament Organizers. 

 


Hero Picks and Bans
The Drafting Phase will be conducted in the game client, using the “Private - 5V5 Draft” game mode. 
The Pick / Ban order for “Private - 5V5 Draft” is as follows:
●    Side A bans a hero
●    Side B bans a hero
●    Side A bans a hero
●    Side B bans a hero
●    Side A picks one hero
●    Side B picks two heroes
●    Side A picks two heroes
●    Side B picks two heroes
●    Side A Picks two heroes
●    Side B picks one hero
Teams may opt to not ban a hero. In the event of an unexpected device or connection issue, during the draft process, the Team that was in the process of choosing a hero should immediately declare to a Tournament Organizer the hero they wish to select. The Tournament Organizer will determine any changes that need to be made to the drafting process to ensure Team equity based on what happened, and in the event of a technical issue, the Tournament Organizer may conduct the remainder of any draft on paper.
Upon conclusion of draft the match will immediately begin. Teams are responsible for ensuring all players have switched to their desired heroes. Any failure of the team to conduct the appropriate changes before the conclusion of the draft is not grounds for a restart of the match.


Substitutions 
Teams may substitute their players with an eligible substitute. Substitutions may occur between matches of a series but cannot occur after the match has started. A match is considered officially started once the draft phase begins, no substitutions may be made after this point.


Win Condition
A match is won when a Team destroys the enemy’s Vain crystal first, or if the opposing Team surrenders, forfeits, or is disqualified by Tournament Organizers. Tournament Organizers may declare a win for a particular Team based on extraordinary circumstances, at the Tournament Organizers’ discretion.


Results
All match results are not final until verified by the appointed moderator. 


Communications
Teams will communicate with their opponents and Tournament Organizers in a designated chatroom during all online stages of the tournament. A match officially begins when the Draft starts. Once a match has officially begun, a Team may have up to two (2) non-playing representatives, such as a coach, in the designated chat room or on stage until the completion of the Draft. Upon conclusion of the draft any communication with anyone not designated as playing within the current match, including subs, coaches, managers and analyst, is strictly prohibited and may result in immediate disqualification of the Player(s) or Team


Match Settings
All matches are played as 5 Players vs. 5 Players on the “Sovereign’s Rise” map in the 5V5 game mode. If a Team is unable to field five Players for a match, that Team will be required to forfeit the match. 


Side Designation 
Prior to the start of a series, each Team is designated as either Side A or Side B for Match 1 of a series. 
Teams switch sides after every match of a series.

Hero Eligibility
All Heroes already publicly released may be used for matches unless communicated by the tournament organizer. 
If a new Hero is introduced during the Tournament, that Hero may only be used if it has been publicly available for at least one week, or if that Hero’s eligibility was declared by Tournament Organizers prior to the start of the Tournament.

Observers 
In-game observers are not allowed except for Tournament Organizers, Tournament Organizer personnel, and approved broadcasters associated with Tournament Organizer.
 

Registration Rule
General Regulation
Team Game Regulation
Individual Game Regulation
Appealing Procedure
PES2018 Game Rules
DOTA2 Game Rules
CS:GO Game Rules
Starcraft II Game Rules
Hearthstone Game Rules
Vainglory Game Rules